We Produce & Direct Motion Graphics, CG, AI

We create visual content for advertising campaigns, multimedia displays, exhibitions, and digital platforms.

From cinematic visuals to commercial and applied visual communication, we combine creativity and technical expertise.



How We Work
IDEA & PRE-PRODUCTION 

From the first conversation about a project to the final frame or event, we work closely with our clients to develop stories that resonate with their audience and achieve their goals.
CG / AI PRODUCTION
2D/3D graphics, animation, synthetic content, motion design, and final compositing. We work with our own team or manage the process with the client's team and involve external creative studios.
POST-PRODUCTION & MASTERING
Editing, sound mixing, color grading, and final mastering of projects.
CRETA (Korea)
Long-term collaboration with the European office of Korean Web3 startup Creta, developing a marketplace for buying and selling in-game items for multiplayer online games.

Art Direction role included managing creative teams and production workflows for the website, offline events, and all company promotional materials. The work also involved integrating AI-powered services and automation systems into production processes, as well as organizing team workflows using DaVinci Resolve, Blender, Cinema 4D, Unreal Engine, and other content creation tools. 
LITRES COMMERCIAL & MEDIA CUBE CATCHER
For LitRes – the largest online book service in the CIS – we developed a creative concept, 3D simulation, animation, and final compositing where book covers come to life and literally float.

In addition to the main advertising campaign, we created a 3D animated banner for the Catcher volumetric advertising screen.

While such content is typically produced as full-CG, the most challenging part of this project was combining live-action footage with 3D graphics while preserving the sense of space and depth.
RF ONLINE COMMERCIAL
For RF Online, a game developed by Korean studio CCR Inc., Oleg and his in-house team created several full-CG advertising trailers that were used across the European, EMEA, South Korean, and LATAM markets.

Within a tight production timeline, the team delivered the entire process – from concept development to the final render. 

Game developers later released these advertisements as official promotional videos for the game.
World Cup Final PBWC
The World Championship Final of the esports discipline Point Blank.

Oleg and his team developed the creative concept, visual style, and synchronized video content for six screens used during the opening ceremony.

He also served as Art Director, overseeing all graphic materials created for the championship.
iGAMING & MEGA STAND AT SBC SUMMIT
Oleg served as Art Director & Creative Producer for advertising campaigns, game cinematics, graphics, and exhibition stands for international gaming and iGaming projects, including Mega. 

For SBC Summit Lisbon 2025, Oleg and his team created a 7-minute seamless loop of motion graphics for a large-scale installation featuring six LED screens.

The project involved MEGA’s in-house design team as well as four external creative studios.